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Ryan Bradley
Ryan Bradley
3D Artist at Cloud Imperium Games
Manchester, United Kingdom

Summary

I am a highly motivated 3D Artist, whether its Game art or product Viz. I give it my 100% and not phased by the task. I am always eager to learn and develop my skill set.

My goal is to be part of a team that will produce engaging rich experiences that players or users become invested in. Making art work that user or players emotionally become attached too.

Skills

IllustrationDigital SculptingHard Surface ModelingTexturingUV MappingHigh-poly Modelinglow poly modellingreal time rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
Cinema 4D
Cinema 4D
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Illustrator
Illustrator
Photoshop
Photoshop
V-Ray
V-Ray
Octane Render
Octane Render
TopoGun
TopoGun
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      Sea of Thieves
    • Year
      2022
    • Role
      3D Artist
    • Company
      Rare LTD
    • Video Game
      Lego Beyond Gotham
    • Year
      2014
    • Role
      Quality Assurance
    • Company
      TT Games
    • Video Game
      Lego Hobbit
    • Year
      2014
    • Role
      Quality Assurance
    • Company
      TT Games
    • Video Game
      Lego The Movie Videogame
    • Year
      2014
    • Role
      Quality Assurance
    • Company
      TT Games
    • Video Game
      Lego Marvel Super Heroes
    • Year
      2013
    • Role
      Quality Assurance
    • Company
      TT Games

Experience

  • 3D Artist at Cloud Imperium Games
    August 2025 - Present

  • 3D Artist at Rare LTD | Xbox Game Studios
    September 2022 - August 2025

  • 3D Artist at AO.com
    March 2016 - September 2022

  • 3D Developer at Clicks and Links
    March 2015 - March 2016

  • Quality Assurance at TT Games
    July 2013 - October 2014